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This is a fuckin' video, to some fat fuckin' video, to some fat fuckin' workout video, to some fat fuck on Youtube named Boogie, 29-fuckin' fuck! Popping up on all my fuckin' video while I'm looking for a fuck! I don't give a fu-u-u-uck, greasy fuck! You ffffffffffat fuckin' disgusting, ass smelling! Blob smelling! Cheese smelling! Ass drinking! Ass bathing! Larg- Ch. Ch. Doctor Robotnik. Ch. Ass eating! Mc-Dass gorgIng! Ass-ass-a-a-a-a. rrrrrrrrrrr- Cooking a Geor-. Hungry, hungry. Hungry, hungry. Hungry hungry. Hungryhungry. Fat fuckin' workout video! Pretending to have a fuckin' ass! George Foreman- Part buuuhhh. Yokozuna! Ass smelling! Fart! Paaah- paaaaaaaah- pa-pa-pa-pa-pa-ckt- pahhh! Hostess is back in business motherfu-uh-cker! I bet there's gonna be a lot of people out there calling me an aaaaaaaass! Well, guess what? A-a-a-a! I just don't feel sorry for fat fuckin' workout video! You don't like what the fuck I'm sayin'? ...you don't like what the fuck I- ....you don't like what the- ...you don't like-! Then FUUUUUUUUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOU!

Yo where did this go? Is it cancelled or what?

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Nope, just taking a long time.  I have considered posting updates every so often to let people know I'm still doing it, I'm making this happen, I just haven't thought about it fully.  Maybe I should.

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ok, good, just a bit worried since not a lot of updates. nice to know this is still going.

Edit: also, if you're planning to make the game a bit more brutal, like you did with the tent guy, i recommend removing the random shadowy figure encounters and make them fixed, non-repeatable encounters instead, or at least lower the amount of mags/loot you get from them. but idk, maybe that's a bit TOO hard for the early-game?

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I'd have to experiment with that.  Maybe make it so that random encounters don't happen after a certain point?  Part of that is already implemented because you need to return to the Fishman Town in the late-game, and doing this important backtrack could be annoying if you're constantly bombarded with enemies.  Balancing is definitely something I want to focus on.  I guess before all I really wanted to nerf was the resting system, but now I am definitely interested in fixing the parts of the balance in the original game that were basically just scuffed.  You can see that in how I changed Fardy.

thanks. i'd describe more improvements and ideas here, but i figured i might be getting a bit too annoying with it. i think i'll just wait for the full mod for now.

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To be honest I'm all for suggestions.  If you have any elaborate ones, we could always dm each other or something, maybe even get our Discords through it (if you even have one (and if Itch.io even has a dm system, I'm not entirely sure honestly)).  Whatever the case, I'm open to any kind of idea you or others might have, whether I actually ultimately decide to implement them or not.

Deleted 228 days ago

Playthroughs of the demo on Youtube usually take around 3 or 4 hours, though my own playtests have gone on just below 3 hours. So I'd say between 2 and 3 hours is a safe bet.

Are you in Gamejolt?

I sure am not.

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i'm still in area 1 and i found a couple bugs. first, some events repeat, which i don't know if it's intentional or not, but if it is, then the trauma events don't seem to affect you after the first one. this specifically happens at area 1's tent and in aurora with the guy that gives you perfumes. second, checking terry's status effects hint crashes the game, don't know why that's doing that.

Funny you mention that.

First of all, yes the tent guy is intentional. I found it cool that the game had this mechanic of risking bad things happening to fully heal your party, but was disappointed when it chickened out by having free places to nap, like the first area's tent. So the idea there is that "would you rather risk having something bad happen to you on a campfire, or have something less bad but still technically bad happen to you consistently in the tent?" Essentially, I want to make sure that nowhere in Olathe is safe to rest. Though if this is too punishing, I could just have the tent unusable after one rest.

Secondly, the Auroran guy is not a bug. To be honest I might very well change this, as I don't really see anything wrong with checking if he has new dialogue after his hit the first time.

Thirdly, I did make sure to check if the stat downgrades were all in order, but I might've missed something and will definitely check that out.

Same with the hint poster, I had no idea it crashed the game now, it's supposed to have new stats in it and everything.

Thank you for the feedback, I might update this page again with these things fixed thanks to you.

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why it iSnt Desolate Machine gun??? by the way Toby is bugged 

For the first question, that's hard to decipher and I might need more clear information to help solve it.  As for the second, if you're referring to Toby Cream and his in-battle model / overuse of power bombs, that's actually the joke.

For a second.i mean Toby that you need  give  to the guy in mean  hair clab. He always stay in your items even if you press return to the owner. For the Forst: in desolate mod Machine guy damage not once but many times. and i think  Brad fire ball need have  a  chance to burn  the enemy.

I have no idea how the heck you got Toby, considering he's restricted to the bathhouse and possibly somewhere else in Area 2, so you'd have to tell me how you acquired him.  I haven't programmed that yet because he's not even supposed to be accessible.  Second, I've never played this Desolate Mod you speak of, nor do I know who this machine gun guy is, apologies.  As for the fireball, that's actually kind of a good idea I'll think about it, thanks.

look here timing is 1:54:54